Arms of Hadar

Arms of Hadar

Arms of Hadar is a level 1 Conjuration Spell available to Warlocks in Baldur’s Gate 3. It allows the spellcaster to summon dark tendrils that deal necrotic damage to creatures in the area and prevents them from taking Reactions.

Spell description: Call forth tendrils of dark energy that prevent targets from taking reactions.

Spell properties

  • Damage: 2d6 Necrotic
  • Damage type: Necrotic
  • Range: Self
  • Area: 3 m (10 ft) Radius
  • Duration: 1 turn
  • Save: STR save
  • Conditions applied: On save: Target takes half damage but can use reactions.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Damage increases by 1d6 Necrotic for each slot above the first.

How to obtain

  • Warlock at Class level 1
  • Granted by features: Magic Initiate: Warlock
  • Source item: Hollow's Staff (once per Long rest)

Arms of Hadar

Level 1 Conjuration Spell
Damage: 2-12
2d6, Necrotic

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

On save: Targets still take half damage but are able to use reactions.

Range: Self AOE: 3m (10ft) Radius Save: STR Save

Condition: ARMS OF HADAR (Can’t take Reactions. Duration: 1 turn).

Armour of Agathys

Armour of Agathys

Armour of Agathys is a Level 1 Abjuration Spell in Baldur’s Gate 3 available to Warlocks, Sorcerers of the White Draconic Bloodline Ancestry, and a few other sub-classes at higher levels. It allows the spellcaster to create an armor of frost that provides additional HP and damages attackers.

Spell description: A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.

Spell properties

  • Damage: 5 temporary HP and 5 Cold damage
  • Damage type: Cold
  • Range: Self
  • Duration: Until long rest
  • Conditions applied: Can only have temporary HP from one source.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Temporary hit points and reflection damage increased by 5 per spell level.

How to obtain Armour of Agathys

  • Warlock at Class level 1
  • Draconic Bloodline: White (Sorcerer) at Class level 1
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • Bard at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Warlock

Source item: Icebite Robe (once per Long rest)

ARMOUR OF AGATHYS

Level 1 Abjuration Spell

Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.

Range: Self Duration: Until long rest
Animal Friendship

Animal Friendship

A level 1 Enchantment spell in Baldur’s Gate 3 available to Bard, Druid, Rangers, and other sub-classes. It allows the spellcaster to charm a beast and convince it that they mean no hartm.

Description: Charm a beast and convince it not to attack you.

Spell properties

  • Range: 18m (60ft)
  • Duration: 10 turns
  • Save: WIS save
  • Conditions:
    • The creature must have an Intelligence of 3 or less.
    • Condition ends early if you or an ally hurt the target.
    • In higher difficulty modes, the target may become hostile when the spell ends.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Animal Friendship at a higher level provides no additional benefits.

How to obtain Animal Friendship

  • Bard, Druid, and Nature Domain (Cleric) at Class level 1
  • Ranger at Class level 2
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Druid
  • Source items: Beastmaster’s Chain

ANIMAL FRIENDSHIP

Level 1 Enchantment Spell

Convince a beast not to attack you.

Range: 18m (60ft) Save: WIS save

Condition: 45px-Charmed_Condition_Icon CHARMED (The beast cannot attack the spellcaster. The spellcaster has advantage on Charisma Checks in dialogue.)

Charm Person

Charm Person

Charm Person is a level 1 Enchantment Spell available to most classes and sub-classes in Baldur’s Gate 3. It allows the spellcaster to temporarily charm a humanoid and gain Advantage on Charisma Checks.

Spell description: Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.

Spell properties

  • Range: 18m (60ft)
  • Duration: 10 turns
  • Save: WIS save
  • Conditions applied: Charmed (Can’t attack the spellcaster. Spellcaster has advantage on all checks in dialogues). In higher difficulty modes, the target may accuse you of enchanting them.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each spell slot level above the 1st.

How to obtain Charm person

  • Bard, Druid, Sorcerer, Warlock, Wizard at Class level 1
  • Trickery Domain (Cleric) at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • Granted by Features: Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
  • Source item: Shar’s Temptation

    CHARM PERSON

    Level 1 Enchantment Spell

    Charm a humanoid to prevent it from attacking you.
    You gain Advantage on Charisma Checks in dialogue.
    Enemies have Advantage on Saving Throws against being Charmed.

    Range: 18m (60ft) Save: WIS save
Chromatic Orb

Chromatic Orb

Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.

Properties

  • Damage: 3d8 Thunder or 2d8 Element
  • Damage type: Acid, Cold, Fire, Lightning, Poison, Thunder
  • Range: 18m (60ft)
  • Area: Varies
  • Duration: Varies
  • Concentration: 0
  • Ritual: 0
  • Save: Varies
  • Attack type: Ranged
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an extra 1d8 damage of the chosen type for each spell slot above the 1st.

How to obtain

Available to: Sorcerer

Source item: -

Chromatic Orb variants

When you cast Chromatic Orb, you must choose between the 6 available Orb variants, each with its unique element and effect.

Chromatic Orb: Acid

Level 1 Transmutation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 30ft Save: DEX save

Chromatic Orb: Acid

Level 1 Transmutation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 30ft Save: DEX save