Arms of Hadar is a level 1 Conjuration Spell available to Warlocks in Baldur’s Gate 3. It allows the spellcaster to summon dark tendrils that deal necrotic damage to creatures in the area and prevents them from taking Reactions.
Spell description: Call forth tendrils of dark energy that prevent targets from taking reactions.
Spell properties
Damage: 2d6 Necrotic
Damage type: Necrotic
Range: Self
Area: 3 m (10 ft) Radius
Duration: 1 turn
Save: STR save
Conditions applied: On save: Target takes half damage but can use reactions.
Cost: Action + Spell Slot
Recharge: Per action
Spell upcasting
Damage increases by 1d6 Necrotic for each slot above the first.
How to obtain
Warlock at Class level 1
Granted by features: Magic Initiate: Warlock
Source item: Hollow's Staff (once per Long rest)
Arms of Hadar
Level 1 Conjuration Spell
Damage:2-12
2d6, Necrotic
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
On save: Targets still take half damage but are able to use reactions.
Range: Self
AOE: 3m (10ft) Radius
Save: STR Save
Condition: ARMS OF HADAR (Can’t take Reactions. Duration: 1 turn).
Armour of Agathys is a Level 1 Abjuration Spell in Baldur’s Gate 3 available to Warlocks, Sorcerers of the White Draconic Bloodline Ancestry, and a few other sub-classes at higher levels. It allows the spellcaster to create an armor of frost that provides additional HP and damages attackers.
Spell description: A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.
Spell properties
Damage: 5 temporary HP and 5 Cold damage
Damage type: Cold
Range: Self
Duration: Until long rest
Conditions applied: Can only have temporary HP from one source.
Cost: Action + Spell Slot
Recharge: Per action
Spell upcasting
Temporary hit points and reflection damage increased by 5 per spell level.
How to obtain Armour of Agathys
Warlock at Class level 1
Draconic Bloodline: White (Sorcerer) at Class level 1
College of Lore (Bard) at Class level 6 via Magical Secrets
Bard at Class level 10 via Magical Secrets
Granted by features: Magic Initiate: Warlock
Source item: Icebite Robe (once per Long rest)
ARMOUR OF AGATHYS
Level 1 Abjuration Spell
Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.
A level 1 Enchantment spell in Baldur’s Gate 3 available to Bard, Druid, Rangers, and other sub-classes. It allows the spellcaster to charm a beast and convince it that they mean no hartm.
Description: Charm a beast and convince it not to attack you.
Spell properties
Range: 18m (60ft)
Duration: 10 turns
Save: WIS save
Conditions:
The creature must have an Intelligence of 3 or less.
Condition ends early if you or an ally hurt the target.
In higher difficulty modes, the target may become hostile when the spell ends.
Cost: Action + Spell Slot
Recharge: Per action
Spell upcasting
Casting Animal Friendship at a higher level provides no additional benefits.
How to obtain Animal Friendship
Bard, Druid, and Nature Domain (Cleric) at Class level 1
Ranger at Class level 2
Granted by features: Magic Initiate: Bard, Magic Initiate: Druid
Source items: Beastmaster’s Chain
ANIMAL FRIENDSHIP
Level 1 Enchantment Spell
Convince a beast not to attack you.
Range: 18m (60ft)
Save: WIS save
Condition: CHARMED (The beast cannot attack the spellcaster. The spellcaster has advantage on Charisma Checks in dialogue.)
Charm Person is a level 1 Enchantment Spell available to most classes and sub-classes in Baldur’s Gate 3. It allows the spellcaster to temporarily charm a humanoid and gain Advantage on Charisma Checks.
Spell description: Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.
Spell properties
Range: 18m (60ft)
Duration: 10 turns
Save: WIS save
Conditions applied: Charmed (Can’t attack the spellcaster. Spellcaster has advantage on all checks in dialogues). In higher difficulty modes, the target may accuse you of enchanting them.
Cost: Action + Spell Slot
Recharge: Per action
Spell upcasting
Affects an extra target for each spell slot level above the 1st.
How to obtain Charm person
Bard, Druid, Sorcerer, Warlock, Wizard at Class level 1
Trickery Domain (Cleric) at Class level 1
Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. Enemies have Advantage on Saving Throws against being Charmed.