Cure Wounds

Cure Wounds

A creature you touch regains 1d8 (healing) + Spellcasting Modifier hit points. This spell has no effect on undead or constructs.

Properties

  • Damage: 1d8 Healing
  • Damage type: Healing
  • Range: 1.5m (5ft)
  • Area: -
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: Melee
  • Conditions applied: No effect on undead and constructs
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Heals an additional 1d8 HP for each spell slot level above 1st.

How to obtain

Available to: Bard, Cleric, Druid

Source item: -

Compelled Duel

Compelled Duel

Use a divine command to compel an enemy to attack only you.

Properties

  • Damage: -
  • Damage type:
  • Range: 9m (30ft)
  • Area: -
  • Duration: 3 turns
  • Concentration: 1
  • Ritual: 0
  • Save: WIS save
  • Attack type:
  • Conditions applied: Compelled duel
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

No extra benefits.

How to obtain

Available to: Paladin

Source item: -

Command

Command

A level 1 Enchantment spell that allows the caster to order a target to flee, move closer, freeze, drop their weapon, or grovel.

Spell description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.

Spell properties

  • Range: 18m (60ft)
  • Duration: 1 turn
  • Save: WIS save
  • Attack type: Ranged
  • Conditions applied:
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each spell slot level above the 1st.

How to obtain Command

  • Cleric, The Fiend (Warlock), Knowledge Domain (Cleric, Domain Spell) at Class level 1
  • Paladin at Class level 2
  • Oath of the Crown (Oath Spell) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • All bards at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Cleric

Source items: Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar

Command

Enchantment Spell

Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.

Range: 18m (60ft) Duration: 1 turn

Command spell variations

Command: Approach

Enchantment Spell

Command a creature to move toward you on its turn and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Approach

  • Duration: 1 turn
  • Has to move toward the spellcaster using the shortest route possible
  • Cannot take Actions, Bonus Actions, or Reactions

Command: Drop

Enchantment Spell

Command a creature to drop its weapon.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Drop

  • Duration: 1 turn
  • An enemy has made you drop your weapon to the ground, similar to Disarmed

Command: Flee

Enchantment Spell

Command a creature to flee from you on its turn and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Flee

  • Duration: 1 turn
  • Has to move as far away from the spellcaster by the fastest available means
  • Cannot take Actions, Bonus Actions, or Reactions

Command: Grovel

Enchantment Spell

Command a creature to fall Prone immediately and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Grovel

  • Duration: 1 turn
  • Can’t move or take Actions, Bonus Actions, or Reactions. Has Disadvantage on Strength and Dexterity Saving throws
  • Attacks against a grovelling creature have Advantage if they are made within 3m (10ft) of the creature
Burning Hands

Burning Hands

Shoot fire from your outstretched fingers and ignite anything flammable.

Properties

  • Damage: 3d6 Fire
  • Damage type: Fire
  • Range: Self
  • Area: 5m (17ft) cone
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: DEX save
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an additional 1d6 Fire per level.

How to obtain

Available to: Sorcerer, Wizard

Source item: -

Bless

Bless

Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.

Properties

  • Damage: -
  • Damage type:
  • Range: 9m
  • Area: -
  • Duration: 10 turns
  • Concentration: 1
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Can affect an extra creature for each spell slot level above the 1st.

How to obtain

Available to: Cleric, Paladin

Source item: Staff of Arcane Blessing