Bane

Bane

Level 1 Enchantment spell available to Bard, Cleric, Warlock.

Spell description: Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.

Spell properties

  • Range: 9m
  • Duration: 10 turns
  • Concentration
  • Save: CHA save
  • Conditions applied: Bane. Duration: 10 turns.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each Spell Slot level above the 1st.

How to obtain [Spell Name]

  • Bard and Cleric at Class level 1
  • Oath of Vengeance Paladin, as an Oath Spell, at Class level 3
  • Granted by features: Magic Initiate: Bard and Magic Initiate: Cleric
  • Granted to Warlocks who choose Eldritch Invocation: Thief of Five Fates at level 2+. Can only be cast once per Long rest using a Warlock Spell Slot when obtained this way.

Bane

Enchantment spell

Up to 3 creatures receive a D4_Physical -1d4 penalty to Attack rollAttack Rolls and Saving Throws.

Range: 30ft Save: DEX save
AoE: 2m (7ft) radius
Arms of Hadar

Arms of Hadar

Call forth tendrils of dark energy that prevent targets from taking reactions.

Properties

  • Damage: 2d6 Necrotic
  • Damage type: Necrotic
  • Range: 3m
  • Area: -
  • Duration: 1 turn
  • Concentration: 0
  • Ritual: 0
  • Save: STR save
  • Attack type: -
  • Conditions applied: On save: Target takes half damage but can use reactions.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Damage increases by 1d6 for each slot above the first.

How to obtain

Available to: Warlock

Source item: -

Armour of Agathys

Armour of Agathys

A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.

Properties

  • Damage: 5 temporary HP and 5 Cold damage
  • Damage type: Cold
  • Range: Self
  • Area: -
  • Duration: Until long rest
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: Can only have temporary HP from one source.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Temporary hit points and reflection damage increased by 5 per spell level.

How to obtain

Available to: Warlock

Source item: -

Animal Friendship

Animal Friendship

Charm a beast and convince it not to attack you.

Properties

  • Damage: -
  • Damage type:
  • Range: 18m (60ft)
  • Area: -
  • Duration: 10 turns
  • Concentration: 0
  • Ritual: 0
  • Save: WIS save
  • Attack type: -
  • Conditions applied: The creature must have an Intelligence of 3 or less.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

-

How to obtain

Available to: Bard, Druid, Ranger

Source item: -

Charm Person

Charm Person

Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.

Properties

  • Damage: -
  • Damage type:
  • Range: 18m (60ft)
  • Area: -
  • Duration: 10 turns
  • Concentration: 0
  • Ritual: 0
  • Save: WIS save
  • Attack type: -
  • Conditions applied: Charmed
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Affects an extra target for each spell slot level above the 1st.

How to obtain

Available to: Bard, Druid, Sorcerer, Warlock, Wizard

Source item: Shar's Temptation