A level 1 Enchantment spell that allows the caster to order a target to flee, move closer, freeze, drop their weapon, or grovel.
Spell description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.
Spell properties
- Range: 18m (60ft)
- Duration: 1 turn
- Save: WIS save
- Attack type: Ranged
- Conditions applied: —
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each spell slot level above the 1st.How to obtain Command
- Cleric, The Fiend (Warlock), Knowledge Domain (Cleric, Domain Spell) at Class level 1
- Paladin at Class level 2
- Oath of the Crown (Oath Spell) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All bards at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Cleric
Source items: Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar
Command
Enchantment SpellCommand a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.
Command spell variations
Command: Approach
Enchantment SpellCommand a creature to move toward you on its turn and do nothing else.
Condition: Command: Approach
- Duration: 1 turn
- Has to move toward the spellcaster using the shortest route possible
- Cannot take Actions, Bonus Actions, or Reactions
Command: Drop
Enchantment SpellCommand a creature to drop its weapon.
Condition: Command: Drop
- Duration: 1 turn
- An enemy has made you drop your weapon to the ground, similar to Disarmed
Command: Flee
Enchantment SpellCommand a creature to flee from you on its turn and do nothing else.
Condition: Command: Flee
- Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means
- Cannot take Actions, Bonus Actions, or Reactions
Command: Grovel
Enchantment SpellCommand a creature to fall
Prone immediately and do nothing else.
Condition: Command: Grovel
- Duration: 1 turn
- Can’t move or take Actions, Bonus Actions, or Reactions. Has Disadvantage on Strength and Dexterity Saving throws
- Attacks against a grovelling creature have Advantage if they are made within 3m (10ft) of the creature






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