Level 3 Conjuration spell available to Rangers. You fire a 9m cone of copies of your weapon for 3d8 of its damage type, with a Dexterity save for half. It is the Ranger’s one proper area attack and it hits everything in front of you, allies included.
Spell description: Channel your weapon’s essence into a destructive, widespread volley.
Spell properties
- Damage: 3d8 of your weapon’s damage type
- Damage type: Weapon damage type
- Range: Self
- Area: 9m (30ft) cone
- Save: DEX save (half damage on success)
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Conjure Barrage at higher levels provides no additional benefits.
How to obtain Conjure Barrage
- Ranger at Class level 9
Source item: Scroll of Conjure Barrage
CONJURE BARRAGE
Level 3 Conjuration SpellChannel your weapon’s essence into a destructive, widespread volley.
When to cast Conjure Barrage
This is the Ranger’s only real area damage, so cast it when three or more enemies are lined up in front of you. A cone that wide catches a whole corridor, and 3d8 to each of them is a lot more than one arrow.
The damage type is whatever your weapon does, which matters. Fire a Fire-enchanted bow and the whole cone is Fire. Use a Piercing weapon against skeletons and you will be disappointed. Pick your weapon for the fight, not the spell.
It hits friends too, so check who is standing in the cone before you click. And it is a Level 3 slot on a half-caster, which means you get one, maybe two per Long Rest. Save it for the crowd, not the single target.
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