Crusader’s Mantle

Level 3 Evocation spell available to Paladins. Every weapon attack from you and every nearby ally deals an extra 1d4 Radiant damage for ten turns. On its own that is modest. Multiplied across a party that attacks a lot, it is not.

Spell description: Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4 Radiant damage.

Spell properties

  • Range: Self
  • Area: 9m (30ft) radius
  • Duration: 10 turns
  • Concentration spell
  • Damage: 1d4 Radiant per weapon attack
  • Conditions applied: Crusader’s Mantle
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Crusader’s Mantle at higher levels provides no additional benefits.

How to obtain Crusader’s Mantle

  • Paladin at Class level 9

Source item: Mantle of the Holy Warrior

CRUSADER’S MANTLE

Level 3 Evocation Spell

Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4 Radiant damage.

Range: Self AoE: 9m (30ft) Radius Duration: 10 turns

CONDITION: CRUSADER’S MANTLE

Duration: 10 turns
AoE: 9m (30ft) Radius

Condition: Crusader’s Mantle

  • Weapon attacks deal an additional 1d4 Radiant damage.
  • Affects the caster and all allies within the radius.
  • Concentration.

When to cast Crusader’s Mantle

Count the attacks before you judge the dice. A late-game party is making six or eight weapon attacks a round between them, and 1d4 on every single one for ten turns is a lot more damage than any one-off smite you were going to cast instead.

It scales with how many people are swinging, which means it is superb in a melee party and close to worthless in a party of casters. Two Fighters and a Barbarian, cast it. Three Wizards, do not.

Radiant is a good type to be adding, too. Very little resists it, and it works nicely with the Radiating Orb items that pile Disadvantage onto anything you keep hitting.

It is Concentration, which for a Paladin is not usually a busy slot, so the real cost is just the Action on turn one. Cast it before you charge, not after.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 3
School
Evocation
Casting resource
Action + Spell Slot
Damage type
Radiant
Range
Self
Duration
10 turns
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Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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