Daylight

Level 3 Evocation spell available to Clerics, Druids, Sorcerers, Rangers, and Paladins. A 6m sphere of real sunlight that lasts until Long Rest and destroys magical Darkness. It is a utility spell right up until Act 2, at which point it becomes essential.

Spell description: Enchant an item to shine like the sun, or summon a sphere of sunlight that dispels all darkness around it.

Spell properties

  • Range: 18m (60ft)
  • Area: 6m (20ft) radius
  • Duration: Until Long Rest
  • Conditions applied: Daylight
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Daylight at higher levels provides no additional benefits.

How to obtain Daylight

  • Cleric, Druid, Sorcerer at Class level 5
  • Ranger, Paladin at Class level 9

Source item: Scroll of Daylight

DAYLIGHT

Level 3 Evocation Spell

Enchant an item to shine like the sun, or summon a sphere of sunlight that dispels all darkness around it.

Range: 18m (60ft) AoE: 6m (20ft) Radius Duration: Until Long Rest

CONDITION: DAYLIGHT

Duration: Until Long Rest
AoE: 6m (20ft) Radius

Condition: Daylight

  • Creates a sphere of bright sunlight.
  • Dispels magical Darkness within the area, including the Darkness spell.
  • Can be cast on an item, so it travels with whoever is carrying it.

When to cast Daylight

Cast it on an item and hand the item to someone. That is the version of this spell that matters. Now your party carries a permanent bubble of sunlight around with them and the Shadow Curse stops being a resource drain.

It hard-counters the Darkness spell, which enemy casters will absolutely drop on you, and it lights up anything hiding in the dark. If the enemy strategy is to make you blind, this ends the strategy for a single slot.

Until Long Rest is a very generous duration and it is not Concentration. Cast it once in the morning in Act 2 and forget about it.

It does not damage anything and it is not a combat spell. Do not expect it to do work in a fight that is not specifically about darkness.

Daylight – Baldur’s Gate 3 Spell

Spell properties

Level
Level 3
School
Evocation
Casting resource
Action + Spell Slot
Damage type

Range
18m (60ft)
Duration
Until long rest
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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