Level 3 Evocation spell available to Clerics, Druids, Sorcerers, Rangers, and Paladins. A 6m sphere of real sunlight that lasts until Long Rest and destroys magical Darkness. It is a utility spell right up until Act 2, at which point it becomes essential.
Spell description: Enchant an item to shine like the sun, or summon a sphere of sunlight that dispels all darkness around it.
Spell properties
- Range: 18m (60ft)
- Area: 6m (20ft) radius
- Duration: Until Long Rest
- Conditions applied: Daylight
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Daylight at higher levels provides no additional benefits.
How to obtain Daylight
- Cleric, Druid, Sorcerer at Class level 5
- Ranger, Paladin at Class level 9
Source item: Scroll of Daylight
DAYLIGHT
Level 3 Evocation SpellEnchant an item to shine like the sun, or summon a sphere of sunlight that dispels all darkness around it.
CONDITION: DAYLIGHT
Condition: Daylight
- Creates a sphere of bright sunlight.
- Dispels magical Darkness within the area, including the Darkness spell.
- Can be cast on an item, so it travels with whoever is carrying it.
When to cast Daylight
Cast it on an item and hand the item to someone. That is the version of this spell that matters. Now your party carries a permanent bubble of sunlight around with them and the Shadow Curse stops being a resource drain.
It hard-counters the Darkness spell, which enemy casters will absolutely drop on you, and it lights up anything hiding in the dark. If the enemy strategy is to make you blind, this ends the strategy for a single slot.
Until Long Rest is a very generous duration and it is not Concentration. Cast it once in the morning in Act 2 and forget about it.
It does not damage anything and it is not a combat spell. Do not expect it to do work in a fight that is not specifically about darkness.
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