Level 1 Necromancy spell available to Clerics. A melee touch for 3d10 Necrotic, the biggest single hit any Level 1 spell can land. A burst option for a Cleric willing to get close.
Spell description: Putrefy a creature with the Necrotic energy filling your hands.
Spell properties
- Damage: 3d10 Necrotic
- Damage type: Necrotic
- Range: Melee (1.5m)
- Attack type: Melee spell Attack Roll
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Inflict Wounds at a higher level deals an additional 1d10 Necrotic damage for each spell slot level above the 1st.
How to obtain Inflict Wounds
- Cleric at Class level 1
- Oathbreaker (Paladin) at Class level 3
- Granted by features: Magic Initiate: Cleric
- Source item: Blackguard’s Gauntlets
Inflict Wounds
Level 1 Necromancy SpellPutrefy a creature with the Necrotic energy filling your hands.
When to cast Inflict Wounds
3d10 is the biggest single hit any Level 1 spell can deal, which makes Inflict Wounds a genuine burst option for a melee-leaning Cleric. Land it and you can delete a low-health enemy or take a huge chunk out of a big one.
The problems are the range and the attack roll: you have to be in melee, and it can miss entirely, which for a fragile Cleric is a real risk. It is a gamble spell, best on a build that is already comfortable up close.
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