Create or Destroy Water

Create or Destroy Water is a level 1 Transmutation spell that allows caster to conjure or destroy a body of water, including other water-like surfaces. It is available to Clerics, Druids, and other sub-classes.

Spell description: Choose to call forth rain or destroy a water-based surface.

Properties

  • Range: 9m (30ft)
  • Area: 4m (13ft) radius
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

When the spell is cast at a higher spell level, the area that you can create or destroy water in increased by 2m (7ft) for each spell slot above the first.

How to obtain Create or Destroy Water

  • Cleric, Druid at Class level 1
  • Conjuration School (Wizard) at Class level 2, as a Minor Conjuration
  • Storm Sorcery (Sorcerer) at Class level 6, as a Storm Spell
  • Granted by features: Magic Initiate: Cleric, Magic Initiate: Druid

Source item: Rain Dancer, Wavemother's Robe (once per Short rest)

CREATE OR DESTROY WATER

Level 1 Transmutation Spell

Choose to call forth rain or destroy a water-based surface.

Range: 9m (30ft)

Create or Destroy Water spell variants

CREATE WATER

Level 1 Transmutation Spell

Call forth rain. It extinguishes exposed flames and forms a Water surface.

Range: 9m (30ft) AOE: 4m (13ft) Radius

SURFACE: WATER

AoE: 4m (13ft) Radius
Type: Surface
Douses unprotected flames. Can be electrified or frozen.

Condition: Wet

Duration: 3 turns
– Immune to Burning and Wild Magic: Burning
– Resistant to Fire damage
– Vulnerable to Lightning and Cold Damage

DESTROY WATER

Level 1 Transmutation Spell

Cause water-based surfaces (such as Water, Steam Cloud, Ice, Blood, and Simple Toxin) to vanish.

Range: 9m (30ft) AOE: 4m (13ft) Radius

Spell notes

  • The Create Water spell variant applies Wet condition, which provides double damage to Cold and Lightning spells. Lightning spells cast on water surfaces cause Shocked condition.
  • Casting a Fire spell over Electrified water causes Electrified Steam, which resets Shocked and Wet conditions.
  • Casting a Cold spell over water or mist creates an Ice surface, which creates Difficult Terrain and may cause Prone.
Create or Destroy Water - Level 1 Spell

Spell properties

Level
Level 1
School
Transmutation
Casting resource
Action + Spell Slot
Damage type
—
Range
9m (30ft)
Duration
—
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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