Level 2 Transmutation spell available to Bards, Sorcerers, and Wizards. Opens any mundane lock from 18m away, no roll required. It is a spell slot spent on a problem your Rogue already solves for free, and it knows it.
Spell description: Unlock an object that is held shut by a mundane lock.
Spell properties
- Range: 18m (60ft)
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Knock at higher levels provides no additional benefits.
How to obtain Knock
- Bard, Sorcerer, Wizard at Class level 3
Source items: Knock Knuckle Gloves, Scroll of Knock
KNOCK
Level 2 Transmutation SpellUnlock an object that is held shut by a mundane lock.
When to cast Knock
Almost never, and that is fine. If you have a Rogue with decent Sleight of Hand and a pocket full of lockpicks, this spell does not exist for you. It exists for the all-caster party, or the Origin run where nobody put a single point into Dexterity.
Two things it does that lockpicks cannot: it works from 18m away, and it never fails. A lock behind a trap you would rather not stand next to, or a high-DC chest that is about to eat your entire lockpick supply, is the moment Knock earns its slot.
It does not open magically sealed doors and it will not beat Arcane Lock. Better to know that now than to find out with the slot already spent.
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