Level 3 Necromancy spell available to Bards, Clerics, and Wizards. Touch a creature and pick your curse: cripple an ability, cripple its attacks, add damage to everything you throw at it, or simply take its turns away. Nine variants, one slot, and the last one is the reason you take it.
Spell description: Curse a creature with your touch. The curse either bestows Disadvantage on Ability Checks and Saving Throws, Disadvantage on Attack Rolls, lets you deal additional damage to the target, or robs it of its Actions.
Spell properties
- Range: Melee: 1.5m (5ft)
- Duration: 10 turns
- Concentration spell
- Save: WIS save
- Conditions applied: Bestow Curse (varies by variant)
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Upcasting increases the duration: 20 turns at Level 4, 50 turns at Level 5, and 100 turns at Level 6. The effect itself does not change.
How to obtain Bestow Curse
- Bard, Cleric, Wizard at Class level 5
Source item: Scroll of Bestow Curse
BESTOW CURSE
Level 3 Necromancy SpellCurse a creature with your touch. The curse either bestows Disadvantage on Ability Checks and Saving Throws, Disadvantage on Attack Rolls, lets you deal additional damage to the target, or robs it of its Actions.
Bestow Curse spell variants
You choose the curse when you cast. All nine cost the same slot and all nine last the same ten turns, so the only question is what you want the target to stop doing.
1. Bestow Curse: Strength
BESTOW CURSE: STRENGTH
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Strength Ability Checks and Strength Saving Throws.
2. Bestow Curse: Dexterity
BESTOW CURSE: DEXTERITY
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Dexterity Ability Checks and Dexterity Saving Throws.
3. Bestow Curse: Constitution
BESTOW CURSE: CONSTITUTION
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Constitution Ability Checks and Constitution Saving Throws.
4. Bestow Curse: Intelligence
BESTOW CURSE: INTELLIGENCE
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Intelligence Ability Checks and Intelligence Saving Throws.
5. Bestow Curse: Wisdom
BESTOW CURSE: WISDOM
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Wisdom Ability Checks and Wisdom Saving Throws.
6. Bestow Curse: Charisma
BESTOW CURSE: CHARISMA
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Charisma Ability Checks and Charisma Saving Throws.
7. Bestow Curse: Attack Rolls
BESTOW CURSE: ATTACK ROLLS
Level 3 Necromancy SpellThe cursed creature has Disadvantage on Attack Rolls against you.
8. Bestow Curse: Additional Damage
BESTOW CURSE: ADDITIONAL DAMAGE
Level 3 Necromancy SpellYou deal an additional 1d8 Necrotic damage to the cursed creature with every attack.
9. Bestow Curse: Lose Action
BESTOW CURSE: LOSE ACTION
Level 3 Necromancy SpellAt the start of each of its turns, the cursed creature has a chance to lose its Action entirely.
When to cast Bestow Curse
Take the Lose Action variant and stop reading. A boss that spends half its turns doing nothing is a boss that is not killing anyone, and there is no other Level 3 spell that shuts a single enemy down this hard for this long.
The additional damage variant is the one to pick when the target is going to die anyway and you just want it dead faster. 1d8 Necrotic on every attack from every source adds up over ten turns, especially with a party that all attacks twice.
The ability variants look weak and mostly are, with one exception: cursing a caster’s spellcasting ability wrecks their save DCs and their Concentration checks. Against an enemy Wizard that is a fight-ender.
The problem is the range. It is Touch, which means your Wizard has to walk into melee with the thing he is trying to disable, which is not what Wizards are for. Cast it from a Cleric who is already there, or accept the risk and bring Misty Step.
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