Blink

Level 3 Transmutation spell available to Sorcerers and Wizards. At the end of each of your turns you flip a coin, and half the time you simply stop existing until your next turn. Nothing can hit what is not there.

Spell description: At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can’t be harmed or seen in this world. Available only in combat.

Spell properties

  • Range: Self
  • Duration: 10 turns
  • Conditions applied: Blink; Blinked to the Ethereal Plane
  • Cost: Action + Spell Slot
  • Recharge: Per action
  • Available only in combat

Spell upcasting

Casting Blink at higher levels provides no additional benefits.

How to obtain Blink

  • Sorcerer, Wizard at Class level 5

Source items: Ring of Blink, Scroll of Blink

BLINK

Level 3 Transmutation Spell

At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can’t be harmed or seen in this world. Available only in combat.

Range: Self Duration: 10 turns

CONDITIONS APPLIED

Duration: 10 turns

Condition: Blink

  • At the end of each of your turns, roll a d20.
  • On 11 or higher, you vanish into the Ethereal Plane until the start of your next turn.

Condition: Blinked to the Ethereal Plane

  • You cannot be seen, targeted, or harmed by anything in this world.
  • You return automatically at the start of your next turn.

When to cast Blink

It is not Concentration, which immediately makes it more interesting than it looks. Your Wizard can be holding Haste or Hypnotic Pattern and still be spending half the fight in another plane of existence entirely.

The maths is a coin flip every round, so across a long fight you are dodging roughly half of everything aimed at you. Combined with Mirror Image, a caster becomes very difficult to remove from the board by ordinary means.

The problem is the other half. Fifty per cent of the time you are standing there in the open having spent your Action on nothing, and the enemy archers are delighted. Blink protects you on average, not on the turn you actually need it.

Which makes it a spell for the long grind, not the emergency. If something is about to kill you right now, Misty Step out. Blink is what you cast on turn one when you know you are going to be shot at for the next ten.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 3
School
Transmutation
Casting resource
Action + Spell Slot
Damage type

Range
Self
Duration
10 turns
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Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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