Call Lightning

Level 3 Conjuration spell available to Druids. 3d10 Lightning in a small area, and then you can do it again every turn for ten turns without spending another slot. One slot, ten castings. Read that again.

Spell description: Lightning strikes all targets within the area of effect. For 10 turns you can call down lightning again without expending a spell slot.

Spell properties

  • Range: 18m (60ft)
  • Area: 2m (7ft) radius
  • Duration: 10 turns
  • Concentration spell
  • Save: DEX save
  • Damage: 3d10 Lightning
  • Conditions applied: Call Lightning
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Call Lightning at a higher level deals an additional 1d10 Lightning for each spell slot level above the 3rd. This applies to the initial cast and to every free cast afterwards.

How to obtain Call Lightning

  • Druid at Class level 5
  • Tempest Domain (Cleric) at Class level 5, as a Domain Spell

Source item: None. No item in the game grants Call Lightning.

CALL LIGHTNING

Level 3 Conjuration Spell

Lightning strikes all targets within the area of effect. For 10 turns you can call down lightning again without expending a spell slot.

On save: The creature takes half damage.

Range: 18m (60ft) Save: DEX save AoE: 2m (7ft) Radius

CONDITION: CALL LIGHTNING

Duration: 10 turns

Condition: Call Lightning

  • For 10 turns you can call down lightning again as an Action.
  • Free casts do not expend a Spell Slot.
  • Concentration. If it drops, so does the storm.

When to cast Call Lightning

This is the single most slot-efficient damage spell a Druid has. 3d10 a turn for ten turns out of one Level 3 slot is a rate of return nothing else at this level comes close to, and the upcast raises every free cast too, not just the first.

Upcast it. A Level 6 Call Lightning is 6d10 every turn for ten turns, which quietly out-damages every single-cast Level 6 spell in the game if the fight lasts even half that long.

Wet enemies take double Lightning damage. A Druid who opens with Create or Destroy Water and then parks a Call Lightning on the puddle is doing something genuinely unfair, and it works every turn.

Two limits. The radius is tiny, so it is a single-target tool most of the time, and it is Concentration, so it competes with everything else a Druid wants to be holding. The trade is usually worth it.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 3
School
Conjuration
Casting resource
Action + Spell Slot
Damage type
Lightning
Range
18m (60ft)
Duration
10 turns
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Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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