Cantrip Evocation spell available to Bards, Clerics, Sorcerers, and Wizards. It makes an object glow until your next Long Rest. That is all it does, and in the darker stretches of the game that is enough.
Spell description: Infuse an object with an aura of light.
Spell properties
- Range: Melee (1.5m)
- Duration: Until Long Rest
- Cost: Action
- Recharge: Per action
Spell upcasting
This cantrip does not scale.
How to obtain Light
- Bard, Cleric, Sorcerer, Wizard at Class level 1
- Light Domain (Cleric) at Class level 1, as a Domain Spell
- Arcane Archer (Fighter), Arcane Trickster (Rogue), and Eldritch Knight (Fighter) at Class level 3
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Bard, Cleric, Sorcerer, or Wizard
- Source item: Guiding Light
Light
Evocation CantripInfuse an object with an aura of light.
When to cast Light
Cast it on a weapon or a piece of gear and your character carries a torch without giving up a hand. Handy for the Underdark, the crypts, and anywhere you would otherwise be fumbling around in the dark taking Disadvantage.
Races with Darkvision need it less, and it does nothing against magical Darkness. It is pure convenience, but it is the kind you appreciate when you have it prepared.
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