Cantrip Divination spell available to Bards, Sorcerers, Warlocks, and Wizards. It grants Advantage on your next Attack Roll against a target. It looks useful and is, in practice, a trap.
Spell description: Divine a character’s defences to give you Advantage on your next Attack Roll against it.
Spell properties
- Range: 18m (60ft)
- Duration: 2 turns
- Concentration spell
- Cost: Action
- Recharge: Per action
Spell upcasting
This cantrip does not scale.
How to obtain True Strike
- Bard, Sorcerer, Warlock, Wizard at Class level 1
- Arcane Archer (Fighter), Arcane Trickster (Rogue), and Eldritch Knight (Fighter) at Class level 3
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Bard, Sorcerer, Warlock, or Wizard
True Strike
Divination CantripDivine a creature’s defences to give you Advantage on your next Attack Roll against it.
When to cast True Strike
The maths does not work. You spend a whole Action to get Advantage on one later attack, which means two turns to make one good hit instead of just attacking twice. You are almost always better off casting a real damage cantrip now.
It is also Concentration, so it competes with anything worth holding. There are edge cases, setting up a guaranteed critical with a big smite, but for most builds this is a cantrip to leave unprepared.
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