Fog Cloud

Level 1 Conjuration spell available to Druids, Sorcerers, and Wizards. It fills a 4.5m sphere with blinding fog that breaks line of sight for everyone inside. The budget version of Darkness.

Spell description: Create a cloud of dense fog that Heavily Obscures and Blinds creatures within.

Spell properties

  • Range: 18m (60ft)
  • Area: 4.5m (15ft) radius
  • Duration: 10 turns
  • Concentration spell
  • Conditions applied: Heavily Obscured. Blinded.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Fog Cloud at a higher level increases the area of effect by 2m (7ft) for each spell slot level above the 1st.

How to obtain Fog Cloud

  • Druid, Sorcerer, Wizard at Class level 1
  • Tempest Domain (Cleric) at Class level 1, as a Domain Spell
  • Draconic Bloodline (Bronze, Lightning ancestry) Sorcerer at Class level 1
  • Ranger at Class level 2
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • Granted by features: Magic Initiate: Druid, Sorcerer, or Wizard
  • Source item: Hammergrim Mist Amulet

Fog Cloud

Level 1 Conjuration Spell

Create a cloud of dense fog that Heavily Obscures and Blinds creatures within.

Range: 18m (60ft) AoE: 4.5m (15ft) radius

When to cast Fog Cloud

Fog Cloud blinds everything inside it, which breaks line of sight for the whole area. Drop it on enemy archers and casters and they cannot see to target anyone, or drop it on your own party to retreat under cover.

It is the cheap version of Darkness, and it blinds your own side too, so it is a wall and an escape tool rather than an offensive trick. Pair it with an ally who does not rely on sight, or use it to disengage from a fight gone wrong.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 1
School
Conjuration
Casting resource
Action + Spell Slot
Damage type

Range
18m (60ft)
Duration
10 turns
You might also like these spells pages:

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Web

Level 2 Conjuration spell available to Sorcerers and Wizards. Covers a 4m radius in sticky webbing: Difficult Terrain that halves movement, and anything that fails a Dexterity save is Enwebbed and cannot move at all. It is also flammable. That second sentence is the...

Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour...

Warding Bond

Level 2 Abjuration spell available to Clerics. You bind yourself to an ally: they get Resistance to all damage and a +1 bonus to Armour Class and Saving Throws, and every point of damage they take is dealt to you as well. No Concentration, lasts until a Long Rest....

Spike Growth

Level 2 Transmutation spell available to Druids and Rangers. Turns a 6m patch of ground into hardened spikes: 2d4 Piercing damage for every 1.5m a creature moves through it, and its Movement Speed is halved. There is no save. In a game where enemies love to charge...

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

0 Comments