Cantrip Conjuration spell available to Druids, Sorcerers, Warlocks, and Wizards. It sprays a target for 1d12 Poison on a failed Constitution save. Big die, short range, common resistance.
Spell description: Project a puff of noxious gas.
Spell properties
- Damage: 1d12 Poison
- Damage type: Poison
- Range: 3m (10ft)
- Save: CON save
- Cost: Action
- Recharge: Per action
Spell upcasting
At character level 5, damage increases to 2d12 Poison. At character level 10, damage increases to 3d12 Poison.
How to obtain Poison Spray
- Druid, Sorcerer, Warlock, Wizard at Class level 1
- Nature Domain (Cleric) at Class level 1, as a Domain Spell
- Circle of the Land (Druid) at Class level 2
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Druid, Sorcerer, Warlock, or Wizard
Poison Spray
Conjuration CantripProject a puff of noxious gas that deals 1d12 Poison damage on a failed Constitution Saving Throw.
When to cast Poison Spray
On paper it rolls the same 1d12 as Toll of the Dead, but two things hold it back: the range is only 3m, so you are standing in melee to use it, and an enormous number of enemies resist or are immune to Poison.
Where it works, it works: against a wounded, non-resistant target you are in melee with, it is a big hit for a cantrip. Just know that the Constitution save favours exactly the tough enemies you are most likely to be next to.
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