Level 1 Divination spell available to Bards and Druids, and a Ritual. It lets you talk to beasts, which unlocks a surprising amount of quest content, lore, and shortcuts.
Spell description: Gain the ability to comprehend and verbally communicate with beasts.
Spell properties
- Range: Self
- Duration: Until Long Rest
- Ritual spell
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Speak with Animals at higher levels provides no additional benefits.
How to obtain Speak with Animals
- Bard, Druid at Class level 1
- Nature Domain (Cleric) at Class level 1, as a Domain Spell
- Ranger at Class level 2
- Oath of the Ancients (Paladin) and Wildheart (Barbarian) at Class level 3
- Knowledge Domain (Cleric) at Class level 6
- Forest Gnome at Character level 1
- Granted by features: Magic Initiate: Bard or Druid, Ritual Caster
- Source item: Potion of Animal Speaking
Speak with Animals
Level 1 Divination SpellGain the ability to comprehend and verbally communicate with beasts.
When to cast Speak with Animals
It is a Ritual, so out of combat it costs you nothing but a moment, and Baldur’s Gate 3 is stuffed with talking animals that hand you quests, secrets, lore, and the occasional shortcut. Keeping it prepared quietly opens a lot of content.
There is no combat use whatsoever, so it lives entirely in the exploration and dialogue half of the game. If you have a Druid or Bard, cast it and forget it, because it lasts until Long Rest and pays off constantly.
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